Mario was originally created by Shigeru Miyamoto for the Nintendo Entertainment System. Miyamoto's inspiration came from Americans he met while taking a college course at the University of Iowa. In early 1985, Miyamoto and fellow developer Takashi Tezuka conceived Donkey Kong, the first installment of the Donkey Kong franchise, as a sequel to Super Mario Bros. According to Kotaku, Mario is modeled after Miyamoto's nephew, Yoshiaki Koide.
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Mario is also the central character of the Mario franchise, a series ofplatformer video games. He is a raccoon (a mammal in the weasel family) who lives on the fictional Mario Island, a volcanic isle in the Mushroom Kingdom. The Mushroom Kingdom is a lush, tropical setting, with a castle at the center of the island.
Mario navigates the Mushroom Kingdom through a series of worlds, challenging his enemies and navigating his way through levels. The Mushroom Kingdom is a large, fictional island where Mario travels and battles enemies. Mario also must search for coins he can use to purchase items with which to aid his quest. Mario must also defeat any obstacles between him and his goal. Mario can run, jump, or slide to complete a level. Mario can also equip his character with different items and weapons.
Real life exists in 3D, but our computer screens are 2D. Maya, like many 3D software packages, represents 3D by using 3 axes: the X, Y, and Z axes. The intersection of these axes is called the origin and is represented by the coordinates (0,0,0). Think back to the classic Super Mario Bros. video game. Marios world is represented entirely in 2D space, aka. the X-Y plane, X for the horizontal line (e.g. the bricks Mario walks along), and Y for the vertical axis (e.g. short Mario vs. tall Mario).